Honestly, Steam should have a policy for delisting games that the developers no longer continue to support where there are widespread gamebreaking bugs. This latest time I got to where you get your first power and the plane crashes into the tube creating a flood. But as soon as you enter the 1st Bathysphere, the autosave would fail and I could not manually save. In the past it worked fine during the intro, I could save in the ocean, etc. The part that reall sucks is I thought I had it working. ini folder to a save location of my choosing exe has permissions to the folder.Ģ) Completely removed OneDrive and made sure the original folders were restoredģ) Made the edits in regedit as recommendedĥ) Manually pointed the. I have tried every fix under the sun recommended:ġ) Making sure the. Appears to be a widespread problem since the original releases and they haven't lifted a finger to fix it. I will be telling everyone I know to stay the hell away from this and any of the remasters. 10.1 Crash on startup 10.2 Game crashes randomly 10.3 Menu flickering 10.4 Game brightness is extremely high in DirectX 9 mode 10.5 Audio Cutting Out in Combat Sequences 10.6 Left Plasmid hand disappears 10.7 Game cannot load or save 10.8 Game crashes in DirectX 10 mode 10.9 No Little Sister voice acting 11 Other information. The original looks like "2 years into a 4 year development cycle" leaked screenshot with that characteristic 7th generation Unreal Engine "wet plastic" look.Same crap is happening to me - today. BioShock 2 Remastered failure may have been caused by insufficient RAM on the graphics card used by the game. This is very important level design dressing stuff. The remaster has added a rim to each step. The new version is appropriately textured and the lighting is much better. Also, the cement doesn't look anything like cement that has been exposed to the elements. That makes me rage more than you could possibly believe. The base of the pole is clipping through the cement. Take this screenshot posted by Pargon There's a rather glaring, eye-stabbing problem with the original version. All the texture work is redone, and none of the new texture work is parallax mapped. For whatever reason, they chose to omit parallax mapping. But they did make a number of mistakes and strange changes. There are a lot of visual improvements overall. They made a lot of improvements, particularly in terms of borked/misplaced geometry. They are based on the original Bioshock for Xbox 360.īioshock: Remastered 1/2 are a mixed bag. That is kind of an important distinction because these remasters are not based on the PC port. I'm pretty sure it's from the PC port, which had different water effects. Unfortunately the person who developed the mod for the first game abandoned it when they heard that the remaster was supposed to fix it.Ĭlick to shrink.I don't think that "Original" video is from the original Bioshock. There's a tool to unlock the physics rate for the original Bioshock, but not the sequel. It's disappointing that these versions are so much worse, because one thing in the remastered versions of Bioshock 2 / Minerva's Den's favor is that the physics rate is unlocked, rather than being capped at 30. Unfortunately, I had difficulty recording video for that, so no comparisons to post here. In the original game, the security cameras cast a light to show what direction they're pointing in, and that's completely missing from the remaster - just one example of the downgraded lighting. Bioshock 2 - Minerva's Den at least - is even worse than Bioshock 1 in terms of missing lighting/effects. Then you get to play a high res version of the games without the missing lighting and effects, the ugly remade assets, and the audio downgrades. Click to shrink.If you have it on PC, play the originals.
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